Meta Command Center
Who wins right now, who is rising and who is overrated: every number on this page is measured from real recorded battles, never opinion.
- 20.1M
- battles analyzed
- 107
- brawlers ranked
- 165
- players tracked
- 8
- contexts
Wendy holds #1 at 57.6% adjusted win rate: 4.5 pts ahead of Shade.
Moderately concentrated. The meta is tightening around a core of picks. The top 5 absorb 9.9% of all picks.
73 brawlers moved 3+ ranks this week.
Every ranked pick has a reliable sample.
Meta Spotlight
What matters right now: every card explains itself.
Why ranked here? Strong results with a reliable sample.
Meta Landscape
Use rate versus adjusted win rate: spot outliers instantly.
Portrait size = recorded battles · ring color = tier. Hover for details, click to open the full breakdown.
- SElite
- AStrong
- BSolid
- CSituational
Tier list
S ≥ 64 · A ≥ 58 · B ≥ 53 · Smart Score — click any brawler for its full breakdown
How tiers work
Tiers derive from the Smart Score. Cut lines adapt to today's distribution of reliable brawlers (bounded percentiles), so S represents the real statistical top when it exists — never a fixed, unreachable bar and never a guaranteed one. S also requires beating the field baseline. Small or unreliable samples are quarantined as Provisional and can never reach S or A. If nobody clears the S cut, S stays empty.
Play it now
Current rotation with the strongest measured picks per map.
Backyard Bowl
Kroket
On a Roll
Kaboom Canyon
Kroket
KonnakolFull Meta Ranking
107 brawlers: click any row for the full story behind its rank.
Data you can check
How this page is built: and what it refuses to guess.
Battle logs of top-ranked players, collected continuously and aggregated per brawler and mode over a rolling 7-day window.
- 20.1M battles analyzed
- 165 players tracked
- Meta updated 3h ago
- Last 7 days
Win rates are smoothed toward the field baseline with a strength-80 prior, so a few lucky games can never top the ranking. Smart Score = 78% adjusted win rate + 14% sample volume + 8% presence, minus freshness penalties.
The sample skews toward high-trophy play. Only decided 3v3 battles count. Showdown and Ranked queues are not measurable yet: they are never estimated, and unknown values are never shown as zero.
Fresh < 3h · Recent 3–8h · Aging 8–24h · Stale ≥ 24h


